Player carry machine guns, tripods, and ammunition which they are able to deploy, mount, and load respectively anywhere on the battlefield. The crew served weapons system gives players the ability to operate as a fully functioning member of a crew served weapon team. Returns 1 (protected) or 0 (not protected). _protectiveGear=(configFile>"CfgVehicles">typeOf _unit>"ACE_CrewProtection") You can query if a unit has protective gear with this line of code:
This feature simulates the protective gear of crewman and pilots (SoldierXCrew, SoldierXPilot). This will allow killing/injuring crew members of certain low protected vehicles without needing to destroy the vehicle This also includes shellshock effects for tank crews and armored vehicles. You will not only suffer from bullets being shot directly at you, but also from explosive devices detonating under or next to the vehicle you are in, e.g roadside bombs or direct fire with grenades or shells. The default key combination for bringing up the CQB sight is SHIFT + F (key combination is configurable).īeing in a vehicle does NOT protect you anymore from everything going around you. ACE has this modeled in per Real Life specs This typically is a 60° cone extending from the rear of the AT weapon for 30-60 meters behind the weapon.Ĭertain optics have a CQB sight on top to give the soldier the ability to quickly target enemies at close range.
Whenever you are preparing to fire an AT shot, ensure that the backblast area of your AT weapon is clear. Most of the AT weapons available creates a large "back blast" area behind the weapon on fire, which can cause severe burning and overpressure injuries to friendly personnel in the vicinity. In the case of engine failure, cutting down power, bringing down speed while aligning your chopper to a 5 degrees nose up, will allow you to successfully make an emergency landing.Īir Flow speed will be shown on the screen if the system notice a problem with the engine (failure, etc) Improved auto rotation over vanilla system for all rotary aircraft. AGM-114 can lock on ground laser markers, or other aircraft markers, but the on board laser will take priority if it is on.Getting an AI gunner to switch weapon can be done via SPACE+F (default) key combination.All other weapons cannot be used by anyone but the gunner. FFAR rocket control has been moved to pilot seat.All weapon selection will be available no matter what kind of loadout the chopper has.For certain weapon modes (AGM-114 HF), such as LOAL-LOW/HI certain range and angle to target needs to be met for target impact.
When in the AGM-114 mode, you will be able to select what targeting mode the missile uses. Select “Laser On” to activate your targeting laser.Select “Overlay On” to activate the MFD overlay. Instead, use your action menu to select your weapons.When you are in gunner position in one of the specified rotary aircraft specified above, you will no longer be able to control your weapons selection with the “F” key.Future integration for Russian counterparts General ACE Features AI Improvements Air FCSĬurrently available for AH1 Cobra and AH64 Apache (v1.04).